Feb 2022–Present
Gravity Well
Game Director
May 2024–Present
Design Director
Feb 2023–May 2024
Principal Game Designer
Feb 2022–Feb 2023
Game structure, major features, rapid prototyping, and foundational systems.
From building levels to directing games. A career connecting the big idea to the player experience.
Feb 2022–Present
May 2024–Present
Feb 2023–May 2024
Feb 2022–Feb 2023
Game structure, major features, rapid prototyping, and foundational systems.
Mar 2020–Dec 2021
Mar 2020–Dec 2021
Led a small team on a Fortnite game experience and drove the Living World initiative.
Jun 2015–Mar 2020
Jun 2017–Mar 2020
Jun 2015–Jun 2017
Creative direction on Apex Legends and multiplayer leadership on Titanfall 2. After Titanfall 2, started Respawn LABs to prototype promising concepts from across the studio; Apex grew out of one of those prototypes.
Feb–May 2015
Feb–May 2015
A brief period directing Infinite Warfare multiplayer.
Apr 2014–Jan 2015
Apr 2014–Jan 2015
Early weapons, game feel, and objective-based levels on Project Ares, which eventually became Valorant.
Sep 2012–Apr 2014
Sep 2012–Apr 2014
Two-person independent studio. Hands-on work across game design, art, animation, VFX, audio, and level design.
Apr 2010–Aug 2012
Apr 2010–Aug 2012
Early high-mobility prototype, traversal, weapons, gunplay, and controls for Titanfall.
Jan 2002–Apr 2010
Jan 2002–Apr 2010
Campaign levels, multiplayer direction, defining systems, weapon feel, controls, and PC project leadership.
Nov 1999–Jan 2002
Nov 1999–Jan 2002
Campaign and multiplayer level design, location styles, and arena layouts.