← All work
Infinity Ward / Within 2002–2010 tenure

Modern Warfare 2

MY ROLELead Designer · PC Project Lead

Multiplayer systems, weapon feel, and progression, alongside project leadership for the PC version.

Infinity Ward03 / DESIGN ARCHIVE
MODERN WARFARE 2
Within 2002–2010 tenureGame design / Direction
THE CONTRIBUTION

My work
on the game.

Designed and tuned weapons, helped shape defining multiplayer systems, and served as Project Lead on Modern Warfare 2 for PC.

DirectionSystemsCombat

The resume credits the systems below across Call of Duty 4 and Modern Warfare 2. Title-specific origins and iterations are left for the design notes.

FEATURES & SYSTEMS06 CONTRIBUTIONS
01
Combat

Weapons & gunplay

Designed and tuned weapons, defining their feel, balance, and general weapon-system rules.

02
Combat

Controls, aim assist & rumble

Worked closely with engineering on controls, aim assist, and rumble across the Modern Warfare games.

03
Systems

Progression & Prestige

Created progression and Prestige systems across the Modern Warfare games.

04
Systems

Create-a-Class & Killstreaks

Created Create-a-Class and Killstreak systems across the Modern Warfare games.

05
Systems

Challenges & player identity

Created systems including Challenges, Accolades, Callsigns, and UI Callouts across the Modern Warfare games.

06
Direction

PC project leadership

Served as Project Lead on Modern Warfare 2 for PC.

KEEP EXPLORING
Next project

Call of Duty 4: Modern Warfare