Multiplayer direction
Led multiplayer design from the start of development.
Multiplayer direction, signature progression and customization systems, weapons, and campaign levels.
Led multiplayer design from the start of development. Designed and tuned weapons, worked with engineering on controls, and created campaign levels.
The resume credits the multiplayer systems across Call of Duty 4 and Modern Warfare 2. Personal notes can distinguish the original designs from later iterations.
Led multiplayer design from the start of development.
Created progression and Prestige systems across the Modern Warfare games.
Created Create-a-Class and Killstreak systems across the Modern Warfare games.
Created Challenges, Accolades, Callsigns, and UI Callouts across the Modern Warfare games.
Designed and tuned weapons and worked closely with engineering on controls, aim assist, and rumble.
Created The Sins of the Father and Mile High Club.