← All work
Respawn Entertainment / 2010–2012

Titanfall

MY ROLELead Game Designer

An early prototype that established the high-mobility shooter direction at the heart of Titanfall.

Respawn Entertainment05 / DESIGN ARCHIVE
TITANFALL
2010–2012Game design / Direction
THE CONTRIBUTION

My work
on the game.

Led an early prototype using Portal as a foundation and developed fluid traversal, combat, weapons, and controls.

DirectionCombatSystems
FEATURES & SYSTEMS04 CONTRIBUTIONS
01
Direction

The early movement prototype

Led a Portal-based prototype that established the high-mobility shooter direction.

02
Combat

Fluid traversal

Developed wallrunning, double jumping, and sliding as part of the traversal and combat work.

03
Combat

Weapon design & tuning

Designed and tuned the vast majority of weapons, from stats and feel to crosshair design and naming.

04
Combat

Gunplay & controls

Developed gunplay and controls alongside the movement systems.

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