01
Direction
The early movement prototype
Led a Portal-based prototype that established the high-mobility shooter direction.
An early prototype that established the high-mobility shooter direction at the heart of Titanfall.
Led an early prototype using Portal as a foundation and developed fluid traversal, combat, weapons, and controls.
Led a Portal-based prototype that established the high-mobility shooter direction.
Developed wallrunning, double jumping, and sliding as part of the traversal and combat work.
Designed and tuned the vast majority of weapons, from stats and feel to crosshair design and naming.
Developed gunplay and controls alongside the movement systems.