Original game vision
Wrote the original GDD and established the creative foundation for the game.
A creative foundation for a character-driven battle royale, built around teamwork, communication, and making players feel famous.
Wrote the original game design document and established the creative foundation, bringing hero characters, abilities, and respawning into battle royale.
Wrote the original GDD and established the creative foundation for the game.
Brought hero characters and abilities into the battle royale structure.
Helped shape the respawning system as part of the game’s core approach to battle royale.
Helped shape the Ping System and the voice-over that supported communication while building familiarity with the world and characters.
Helped shape a streamlined inventory system.
Established a vision for player celebration through character presentation and in-world player banners.
Guided the team toward clean, new-looking weapons from the player’s point of view, rethinking the usual worn and used presentation.