01
Direction
Multiplayer direction
Led multiplayer design from the beginning and revamped the multiplayer systems.
Multiplayer built around fluid pilot combat, distinctive Titans, and a reworked progression structure.
Led multiplayer design from the start of development, revamping multiplayer systems and progression.
Led multiplayer design from the beginning and revamped the multiplayer systems.
Created pilot and Titan weapons and defined gunplay rules and feel.
Defined Titans as hero classes with distinct gameplay identities.
Revamped the multiplayer progression system.
Worked on third-person executions and Titan embarks.
Created the Coliseum mode.
Networks is a social system designed to get all players into a guild / clan and make teaming up with other players quick and easy.