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Riot Games / 2014–2015

Valorant / Project Ares

MY ROLEPrincipal Game Designer

Early FPS foundations for the prototype that eventually became Valorant.

Riot Games11 / DESIGN ARCHIVE
PROJECT ARES
2014–2015Game design / Combat
THE CONTRIBUTION

My work
on the game.

Worked on the early Project Ares prototype, helping establish satisfying weapons, gunplay, and FPS game feel.

CombatLevel design
FEATURES & SYSTEMS02 CONTRIBUTIONS
01
Combat

Early weapons & game feel

Helped establish satisfying weapons, gunplay, and FPS feel for the early prototype.

02
Level design

Objective-based multiplayer levels

Created Counter-Strike-style objective-based multiplayer levels to help define class and objective gameplay.

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