01
Combat
Early weapons & game feel
Helped establish satisfying weapons, gunplay, and FPS feel for the early prototype.
Early FPS foundations for the prototype that eventually became Valorant.
Worked on the early Project Ares prototype, helping establish satisfying weapons, gunplay, and FPS game feel.
Helped establish satisfying weapons, gunplay, and FPS feel for the early prototype.
Created Counter-Strike-style objective-based multiplayer levels to help define class and objective gameplay.