01
Level design
Campaign levels
Created level geometry and prefabs for levels like Comrade Sniper, Toujane, and defining the North African Desert look
Campaign level design, the North African desert look, and multiplayer direction during the final stages of development.
Created levels, defined the North African desert look, and directed multiplayer at the end of the project.
Created level geometry and prefabs for levels like Comrade Sniper, Toujane, and defining the North African Desert look
Directed the multiplayer side of the game both internally and with an external studio.
In addition to directing multiplayer, created the MP map Burgundy