← All work
Infinity Ward / Within 2002–2010 tenure

Call of Duty 2

MY ROLELevel Design · Multiplayer Direction

Campaign level design, the North African desert look, and multiplayer direction during the final stages of development.

Infinity Ward08 / DESIGN ARCHIVE
CALL OF DUTY 2
Within 2002–2010 tenureGame design / Direction
THE CONTRIBUTION

My work
on the game.

Created levels, defined the North African desert look, and directed multiplayer at the end of the project.

DirectionLevel design
FEATURES & SYSTEMS03 CONTRIBUTIONS
01
Level design

Campaign levels

Created level geometry and prefabs for levels like Comrade Sniper, Toujane, and defining the North African Desert look

02
Direction

Multiplayer Lead

Directed the multiplayer side of the game both internally and with an external studio.

03
Level design

Burgundy

In addition to directing multiplayer, created the MP map Burgundy

LEVEL DESIGN

Credited spaces.

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