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Scary Mostro / 2012–2014

To the Death

MY ROLECo-Founder

A “Beat’em Shmup” from a two-person studio, with hands-on work across design, art, animation, and audio.

Scary Mostro14 / DESIGN ARCHIVE
TO THE DEATH
2012–2014Game design / Direction
THE CONTRIBUTION

My work
on the game.

Co-founded a two-person studio and handled game design, art, VFX, animation, audio, and level design before teaming with another studio to revamp the project into a Kickstarter.

DirectionCombatLevel design
FEATURES & SYSTEMS04 CONTRIBUTIONS
01
Direction

Game design & level design

Handled game design and level design for a game combining beat’em-up and shoot’em-up ideas.

02
Direction

Art, animation & VFX

Worked hands-on with art, animation, technical art, and VFX.

03
Direction

Sound & music

Gained hands-on experience in sound design and music alongside the other development disciplines.

04
Direction

Building a small studio

Worked across most development disciplines in a two-person studio, then partnered with another studio for the Kickstarter iteration.

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Laser Arena