01
Direction
Game design & level design
Handled game design and level design for a game combining beat’em-up and shoot’em-up ideas.
A “Beat’em Shmup” from a two-person studio, with hands-on work across design, art, animation, and audio.
Co-founded a two-person studio and handled game design, art, VFX, animation, audio, and level design before teaming with another studio to revamp the project into a Kickstarter.
Handled game design and level design for a game combining beat’em-up and shoot’em-up ideas.
Worked hands-on with art, animation, technical art, and VFX.
Gained hands-on experience in sound design and music alongside the other development disciplines.
Worked across most development disciplines in a two-person studio, then partnered with another studio for the Kickstarter iteration.
Concept art by Section Studios